Epic Games orders 'AI-first' mandate for delayed Disney game
Epic Games told Disney-game staff "No more hand-written code" and ordered full AI workflows for art, Bloomberg reports. The project has slipped past March; Claude is the named tool.
Updated
Why it matters
- Epic Games directed Disney-game developers to use AI like Anthropic's Claude 'more to finish the game,' per Bloomberg (October 12).
- A game director told staff: "No more hand-written code."
- All of the game's art will be "generated with full AI workflows," staff were told.
- The unannounced Disney game is delayed from its original March release window.
- Epic spokesperson Jake Jones said the company is "embracing AI-accelerated development."
By Marcus Bennett
Epic Games has told developers on its unannounced Disney game to stop writing code by hand, according to a Bloomberg report published October 12. One of the game's directors wrote "No more hand-written code" in a message to staff. The same directive instructed the team that all of the game's art will be "generated with full AI workflows."
The move is the sharpest public example yet of a major studio handing an entire AAA production — code and art alike — to generative AI pipelines, with Anthropic's Claude named as a specific tool developers are being directed to use more heavily.
What exactly changed at Epic?
The Disney project, which Bloomberg reports was originally slated for a March release window, has been delayed. There is no new public date. Alongside the delay, Epic leadership issued what Bloomberg describes as an "AI-first" mandate: developers must lean harder on AI tools, specifically Claude, to finish the game.
The two directives quoted in the report are blunt:
- "No more hand-written code."
- All art will be "generated with full AI workflows."
Epic Games spokesperson Jake Jones addressed the shift in a statement to Bloomberg, saying the company is "embracing AI-accelerated develop…" — the quoted statement was truncated in the publicly available portion of the report.
The word choice matters. "AI-accelerated development" is now Epic's official framing, a softer label than the internal "AI-first" mandate described to staff. The gap between the two phrasings — one directed at employees, one directed at the press — is itself part of the story.
Why does a delayed release pair with an AI mandate?
The sequence reported by Bloomberg is notable: the game slipped from its March window, and the response from Epic leadership was not additional headcount or an extended timeline alone, but a directive to change how the remaining work gets done. Staff were told to use tools like Claude "more to finish the game," in Bloomberg's words.
That framing positions AI as a recovery mechanism for a project already behind schedule. For an industry watching labor costs, studio closures and development timelines stretch across five to seven years on major titles, Epic's decision functions as a live experiment: can generative models close the gap on a delayed AAA release?
No benchmark, percentage or productivity figure appears in the report. The mandate, not a metric, is the news.
What does this mean for developers at Epic?
The directive lands on working engineers and artists. "No more hand-written code" is an categorical instruction, not a suggestion, and it comes from a game director — a role with direct authority over production decisions.
The art directive is equally sweeping. "Full AI workflows" implies the generation pipeline replaces, rather than assists, human-created art for this title. Bloomberg's report does not specify which image-generation systems are involved; only Anthropic's Claude is named, and Claude is named in the context of code.
Epic has not publicly detailed:
- how the mandate affects staffing on the Disney project;
- whether developers can override AI output;
- what review process applies to generated code and art;
- how the change relates to the delay past March.
Those questions now sit with Epic, and with Disney as the IP holder.
Why does the Disney involvement raise the stakes?
The unannounced game carries the Disney brand, and Disney is a named Epic partner with a major investment stake in the company — a $1.5 billion equity investment announced in February 2024 that included plans to build a Disney-themed universe inside Fortnite. Any shift in how a Disney-licensed product is built inevitably draws scrutiny from both companies' audiences.
AI-generated art in particular remains contested ground. Game artists, voice actors and writers have raised concerns about displacement and about the provenance of training data, and several major publishers have faced backlash when AI-generated content surfaced in shipped titles. A Disney-branded game built on "full AI workflows" for art would push that debate into one of the most protected intellectual-property environments in entertainment.
Neither Disney nor Epic has said how the mandate aligns with Disney's own public posture on AI use in its content.
What does Anthropic's role tell us?
Bloomberg's report names Anthropic's Claude as the tool developers are directed to use more. That is a concrete data point in the enterprise race among AI vendors: Claude, OpenAI's GPT models and Google's Gemini are all competing for exactly this kind of high-volume code-generation work inside large organizations.
Anthropic has marketed Claude heavily for coding tasks, and a mandate of this scale at a studio of Epic's size — even for a single project — is the kind of deployment reference enterprise AI vendors treat as validation. Epic has not disclosed any commercial terms of its use of Claude, and Bloomberg does not report whether the arrangement involves a formal partnership with Anthropic.
How does this fit the broader industry picture?
Epic is not the first studio to use generative AI in production, but the explicitness here breaks precedent. Most major publishers deploy AI quietly — texture assistance, QA tooling, internal prototypes — and avoid describing shipped work as AI-generated. Epic's mandate reverses that pattern by making AI generation the default and hand-written work the exception, in writing, to staff.
The spokesperson's statement, "embracing AI-accelerated develop[ment]," signals Epic intends to defend the approach publicly rather than walk it back. That stance will be tested on three fronts:
- Labor. Developer and artist reactions inside Epic and across the industry, particularly given the game industry's wave of layoffs since 2023.
- Quality. Whether an AI-first pipeline can deliver a AAA-grade Disney title that meets consumer expectations.
- Disclosure. Whether regulators, platforms or Disney itself require labeling of AI-generated content in the final product.
What happens next?
The game remains unannounced, undated and, as of October 12, officially delayed past March. The clearest signal in Bloomberg's reporting is the mandate itself: "No more hand-written code" and "full AI workflows" for art now define how this Disney project gets finished. Whether Epic's "AI-accelerated development" becomes an industry template or a cautionary case will depend on the game that eventually ships — and on who is credited with making it.
Note: This report is based on Bloomberg's October 12, 2026 reporting and a statement from Epic Games spokesperson Jake Jones. Marcus Bennett covers AI policy and the games industry for AI In Context.
Original: bloomberg.com
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Senior reporter covering companies, deals and strategy in artificial intelligence and machine learning at AI In Context.
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